I've been working on the level editor, and I'm pretty happy with how it's progressing. At an early point, I was a little bit daunted by the number of features we wanted to add, but after going through about half of the list I feel a lot better. It's also great to be able to test using some of the early art Keo's produced. We got a lot of work done over the past two weeks, and with Kyle's promising boss fight framework ready to go, I think we're close to creating a playable prototype. Exciting!
What else... oh yes, we found a musician! And a talented one at that. Go check out his stuff! https://soundcloud.com/sam-english-composer
so many buttons
lovely tile art