The first boss in the original The Two of Us
The first game we plan to remake is The Two of Us. It's the first game that Keo and I worked on together, and it's one that we think has a lot of potential. Keo's been working on redesigning the character, and I'm really excited with his art direction.
the new design has the character visorless, and wielding a hefty hammer instead of a sword
making changes in the editor. currently uses the old art as placeholders
This isn't the first time I've made a level editor for one of our games, but this is the first time I'll be trying to make it as user-friendly as possible. I'd like to make a tool that doesn't require a huge amount of time to get familiar with, something I haven't had the luxury of with previous editors due to time constraints. Eventually, it might even be cool to release the editor alongside the game so players can create their own adventures... but we'll see :)